Dev log

Progress

What is in the game today. "Working" means we tested it in game. "In testing" means it is built and waiting for a proper test.

Working tested in game In testing built, not yet confirmed

Parties

Playing together

Quests

Something to work on

Hunting and loot

Kill, then check the drops

Events

Apocalypse is back

Getting around

Quality of life

Look and feel

Classic, just smoother

Latest entries

Dev log

Party fixes confirmed

  • Party dots, dot names and the new blue "you" dot all tested and working.
  • Invite fixes and clear failure messages confirmed.
  • Recall to safe pads and farm recall confirmed. The farm is on the City Hall teleport list.
  • With all ten quest slots full, quest NPCs now tell you to cancel one first.

Apocalypse, widescreen and darkness

  • Apocalypse rebuilt: schedule, guarded gate, clear-to-advance maps, double health, Abaddon's Thunder, boss health bar and the saved winner.
  • Widescreen finished in three steps: side panels, HUD in the panels, then map scenery at the sides.
  • Darkness and glow added, plus borderless fullscreen.
  • Quest picker updated: one kill quest per monster per map at a time.

Quests and storage

  • Quest picker with ten slots, and the Scroll of Experience.
  • Storage categories, sorting, Deposit All and presets.
  • Dark gear from Tom at level 160. The Barracks Trial's first win works end to end.

Friends and the Uncommon tier

  • Friends list with requests and a block list. Statistics and kill titles.
  • The Uncommon item tier.

Guilds and polls

  • Guild ranks, the online members list and the Guild tab in the warehouse.
  • Server polls and the poll booth.